CO_POSEIDON
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The Poseidon facility is an underwater station on an oceanic planet. It's 
scientists work at cataloguing and studying lifeforms that exist in the 
planet's ocean. One of their recent discoveries turned out to be a Kharaa
infestation, causing the station to be evacuated and the TSA Marines to
be called in.

This map supports Detail Textures. Use the command r_detailtextures 1 to
enable them if your graphics card supports them.

If your graphics card is a couple years old you should set High Detail
Particle Systems off in the Multiplayer->Advanced menu, or the fog in the
Hive will noticably drop your framerate.

Version:	1.1
Gamemode:	Combat (12 - 32 players)
Author:		Brian 'Yamazaki' Dorner
E-mail:		briandorner@yahoo.com
Website:	www.polyillusions.com

BSP File:	co_poseidon.bsp
WAD File(s):	co_poseidon.wad
MDL File(s):	archer.mdl, floater.mdl
SPR File(s):	NONE
WAV File(s): 	machines1.wav, machines2.wav, machines3.wav, underwater2.wav
SKY File(s):	deepsea1

Extra Credits: 	Hypergrip (Sound effects)

Changes 1.1

- Service Dock elevator now has a cagedoor to prevent players from falling in
- Specimen Retrieval elevator is faster
- Junction area now has ramps that provide an additional route to the top floor
- Top floor of Specimen Retrieval now has crawlspaces
- Red lights on conveyor belt
- Hive fog is now a High Detail particle system, so lower end users can turn it off
- BUGFIX: Players no longer get stuck on some stairs
- BUGFIX: Some NULL-face holes removed


