TITLE            : Adrianne
LEVEL FILENAME   : ns_adrianne_beta2
AUTHOR           : Ron2K
DATE             : 22-07-2004
CONTACT EMAIL    : ron2k@webmail.co.za
HOMEPAGE URL     : (none)
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LEGAL STUFF      : The following is a legal agreement between you and myself
                   (the "Author"). By downloading this map, you agree to be 
                   bound by the following terms and conditions. Should you not 
                   agree, please delete this map, all files associated with it, 
                   and all brain cells associated with it. Kthnx.

                   (Blame Nz-Nexus for making me write this.)

                   1. GRANT OF LICENCE: In consideration of your download of
                   this map, and your agreement to abide by the terms and
                   conditions of this Agreement, you are granted a nonexclusive
                   right to use and play the copy of this software (hereinafter
                   the "MAP") on a single computer at a single location so
                   long as your comply with the terms of this Agreement. The
                   Author reserves all rights not expressly granted to you under
                   this Agreement.

                   2. OWNERSHIP OF SOFTWARE: You own only the magnetic or
                   physical media on which the MAP is recorded or fixed, but
                   the Author retains all the rights, title and ownership to
                   the MAP recorded on the original media copy(ies) and all
                   subsequent copies of the MAP, regardless of the form or media
                   on which the original or other copies may exist. This licence
                   is not a sale of the original MAP or any copy to you.

                   3. COPY RESTRICTIONS: This MAP and any accompanying materials
                   are the subject of copyright. The textures and sound effects
                   are the copyright of the respective authors/producers. You
                   must read and follow any licence agreement relating to these
                   materials. The onus is on you to locate the aforesaid licence
                   agreements, if they exist. You are bound by the aforesaid
                   licence agreements and you may be held legally responsible
                   for any copying or copyright infringement which is caused
                   or encouraged by your failure to abide by the terms of
                   this restriction.

                   4. USE RESTRICTIONS: You may network the MAP or otherwise 
                   use it on more than one computer or computer terminal at
                   the same time. You may physically transfer the MAP from
                   one computer to another. You may distribute copies of the
                   MAP to others. You may _NOT_ reverse engineer, disassemble,
                   decompile, modify, adapt, translate or create derivative
                   works based on the MAP and any accompanying materials without
                   the prior written consent of the Author.

                   5. TERMINATION: This licence is effective until terminated.
                   This licence will terminate automatically without notice
                   from the Author and become null and void if you fail to
                   comply with any provisions or limitations of this licence.
                   Upon termination, you shall destroy your copy of the MAP and
                   all accompanying materials. All provisions of this Agreement
                   as to warranties, limitation of liability, remedies or
                   damages, and the Author's ownership rights shall survive
                   termination.

                   6. MISCELLANEOUS: This Agreement shall be construed in
                   accordance with the laws of the Republic of South Africa
                   and shall benefit the Author, his affiliates, and assignees.

                   7. DISCLAIMER: THE AUTHOR DISCLAIMS ALL WARRANTIES, EXPRESS
                   OR IMPLIED, INCLUDING WITHOUT LIMITATION, THE IMPLIED
                   WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
                   PURPOSE. THE AUTHOR DOES NOT WARRANT, GUARANTEE, OR MAKE
                   ANY REPRESENTATION REGARDING THE USE OR THE RESULTS OF 
                   THE USE OF THE MAP IN TERMS OF ITS CORRECTNESS, ACCURACY,
                   RELIABILITY, CURRENTNESS, OR OTHERWISE.
                        IN NO EVENT, SHALL THE AUTHOR, UNKNOWN WORLDS
                   ENTERTAINMENT (OR ITS EMPLOYEES, AGENTS, SUPPLIERS, OR
                   CONTRACTORS), OR VALVE SOFTWARE (OR ITS EMPLOYEES, AGENTS,
                   SUPPLIERS, OR CONTRACTORS) BE LIABLE FOR ANY INCIDENTAL,
                   INDIRECT, SPECIAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF
                   OR IN CONNECTION WITH THE LICENCE GRANTED UNDER THIS
                   AGREEMENT, OR FOR LOSS OF USE, LOSS OF DATA, LOSS OF INCOME
                   OR PROFIT, OR OTHER LOSSES, SUSTAINED AS A RESULT OF INJURY
                   TO ANY PERSON, OR LOSS OF OR DAMAGE TO PROPERTY, OR CLAIMS
                   OF THIRD PARTIES, EVEN IF THE AUTHOR OR AN AUTHORIZED
                   REPRESENTATIVE OF THE AUTHOR HAS BEEN ADVISED OF THE 
                   POSSIBILITY OF SUCH DAMAGES. IN NO EVENT SHALL LIABILITY
                   OF THE AUTHOR FOR DAMAGES WITH RESPECT TO THE MAP EXCEED
                   THE AMOUNTS ACTUALLY PAID BY YOU, IF ANY, FOR SOFTWARE
                   (EXCLUDING OPERATING SYSTEMS) REQUIRED TO RUN THE MAP.
                        SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OF
                   IMPLIED WARRANTIES OR LIABILITY FOR INCIDENTAL, INDIRECT,
                   SPECIAL, OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS
                   MAY NOT ALWAYS APPLY. THE WARRANTIES IN THIS AGREEMENT GIVE
                   YOU SPECIFIC LEGAL RIGHTS AND YOU MAY ALSO HAVE OTHER RIGHTS
                   WHICH VARY IN ACCORDANCE WITH LOCAL LAW.

                   8. ACKNOWLEDGEMENT: YOU ACKNOWLEDGE THAT YOU HAVE READ THIS
                   AGREEMENT, UNDERSTAND IT, AND AGREE TO BE BOUND BY ITS TERMS
                   AND CONDITIONS. YOU ALSO AGREE THAT THIS AGREEMENT IS THE
                   COMPLETE AND EXCLUSIVE STATEMENT OF THE AGREEMENT BETWEEN YOU
                   AND THE AUTHOR AND SUPERSEDES ALL PROPOSALS OR PRIOR
                   AGREEMENTS, ORAL, OR WRITTEN, AND ANY OTHER COMMUNICATIONS
                   BETWEEN YOU AND THE AUTHOR OR ANY REPRESENTATIVE OF THE
                   AUTHOR RELATING TO THE SUBJECT MATTER OF THIS AGREEMENT.

                   Should you have any questions concerning this Agreement or
                   if you with to contact the Author for any reason, please
                   contact in writing at the e-mail address provided.
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REQUIRED FILES   : maps/ns_adrianne_beta2.bsp (obviously)
                   maps/ns_adrianne_beta2.txt (this file)
                   sprites/minimaps/ns_adrianne_beta2.spr
                   sprites/ns_adrianne/xsmoke1.spr
                   sound/ns_adrianne/machine.mp3
                   sound/ns_adrianne/spacebar.mp3

                   Server admins will also need this file:
                   maps/ns_adrianne_beta2.res
                   (If you do not have this file, you may create it yourself.
                   It must contain a plain-text list of all the required
                   files above, EXCLUDING the bsp.)
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BACKSTORY        : Located on a small, dusty, inhospitable planet, no more 
                   than 1000km in diameter, Adrianne used to be a profitable
                   mining center. Parts of it were later converted into an
                   experimentation area for teleportation - indeed, the TSA's
                   current phase gate technology owes a lot to the pioneering
                   experiments carried out at Adrianne. (This part of the
                   facility was named after a base on the planet Earth where
                   teleportation was first pioneered - incidentally, this base
                   was destoyed in a freak, teleporter-related accident.)

                   However, Adrianne was abandoned many hundreds of years ago.
                   This was due to the mines being mined out. Also, a new, more
                   modern facility had been build to research teleportation,
                   resulting in the scientists that worked there being
                   transferred.

                   Soon after the war against the Kharaa began, the TSA
                   realised that Adrianne would be an ideal location for a
                   base, as it was situated fairly close to areas where the
                   Kharaa was known to be (in fact, it was located in the
                   same planetary system as the planet Hera, the site of
                   many battles between the TSA and the Kharaa). The massive
                   size of Adrianne (it covered 15% of the planet's total
                   surface area) worked in its favour, as the TSA could house
                   many marines there, and its location would make for rapid
                   deployment.

                   Following recommendations, the TSA deployed a small advance
                   team to Adrianne. The team was dropped off at the entrance
                   to Sector 1 (chosen because of a major communications center
                   close to the entrance). Early reports were promising. The
                   team had managed to set up a command station which they
                   had managed to get working (no mean feat, considering the
                   age of Adrianne's technology). They had got the nanotech
                   nodes and the base's shields working again, and also managed
                   to activate most of the sector's lifts and conveyors. They 
                   were, however, unable to gain access to the other sectors,
                   as the inter-sector access doors were sealed and no amount
                   of TSA hacking could open them. An engineering team was soon
                   dispatched to deal with this.

                   It is suspected that the dropship that carried the
                   engineering team was contaminated with the Kharaa bacterium.
                   This theory was raised due to the dropship's previous
                   stop - Hera. However, some senior figures at the TSA dispute
                   this, claiming that the proper contamination prevention
                   procedures were carried out. Whatever the cause, soon after 
                   the engineering team's arrival, a strange noise in the 
                   ventilation system near Sector 1's receation facility was 
                   reported. Shortly thereafter, all contact with Adrianne was 
                   totally lost. The TSA, not knowing why and fearing the worst,
                   immediately dispacted a squadron of marines.

                   Expect the unexpected.
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EDITOR(S) USED   : Valve Hammer Editor 3.5-beta
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COMPILER(S) USED : Zoner's Half-Life Compilation Tools - Custom Build 1.7p15
                   Batch Compiler 2.0.3.1
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COMPILE HARDWARE : Intel(R) Celeron(TM) 1.30 GHz
                   512MB RAM
                   (Yes, I know, I have a crap machine.)

COMPILE TIME     : HLCSG - 0'02"08.75
                   HLBSP - 0'01"23.28
                   HLVIS - 0'13"34.58
                   HLRAD - 4'48"41.91
                   (And there's the proof.)
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BSP STATISTICS   : Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
                   ------------  ---------------  ---------------  --------
                   models            249/400        15936/25600    (62.3%)
                   planes           8810/32768     176200/655360   (26.9%)
                   vertexes        28952/65535     347424/786420   (44.2%)
                   nodes           10639/32767     255336/786408   (32.5%)
                   texinfos         2379/32767      95160/1310680  ( 7.3%)
                   faces           20612/65535     412240/1310700  (31.5%)
                   clipnodes       27552/32767     220416/262136   (84.1%)
                   leaves           5702/8192      159656/229376   (69.6%)
                   marksurfaces    26597/65535      53194/131070   (40.6%)
                   surfedges       96443/512000    385772/2048000  (18.8%)
                   edges           50856/256000    203424/1024000  (19.9%)
                   texdata          [variable]     596072/4194304  (14.2%)
                   lightdata        [variable]    2920089/6291456  (46.4%)
                   visdata          [variable]     135832/2097152  ( 6.5%)
                   entdata          [variable]      58604/524288   (11.2%)

                   162 textures referenced
                   Texture usage is at 3.76 mb (of 4.00 mb MAX)

                   123 average leafs visible

                   20612 faces
                   137017 base patches (using -chop 64)
                   0 opaque faces
                   1085384 square feet [156295392.00 square inches]
                   26900 direct lights

                   388 total entities
                   259 runtime entities

                   (The compile log will be made available on request.)
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ACKNOWLEDGEMENTS : This is an incomplete list as the map is still in beta,
                   but anyway, here goes:

                   DarkATi for providing me with the custom sky used in early
                   versions of this map. (In the end, I settled for Hera's
                   skybox.) He also wrote the "Common Errors and Problems"
                   thread on the NS forums which, at times, proved to be
                   an invaluable resource.

                   Flayra and the team for making such an awesome game.
                   'Nuff said there.

                   XP-Cagey for giving me some "Get Out Of Jail Free" cards,
                   namely the plane optimiser and the -nodynbounce switch for
                   HLRAD (which was the only thing that kept me from going over
                   the lightdata limit).

                   Everyone who's posted screenshots in the "Post Your
                   Screenshots" thread on the NS forums for showing me how
                   a good NS map should look like. I hope that one day,
                   my mapping will reach a similar standard. (Dream on Ron :P)

                   On the same note, thanks to everyone who commented on my
                   crappy little screenshots in the abovementioned thread.
                   There are far too many of you to list here, but all your
                   comments and criticism (and flames) were much appreciated.
                   Special mention must go to my friend RedMage - while he
                   isn't an NS player (he says that it's "too complicated",
                   which is the lamest excuse I've ever heard :P), he gave
                   me much feedback on the map.

                   (I know where he lives, so I'll convert him to NS some day.)

                   Probably the biggest thanks of all must go to the folks
                   at Kopano Residence at the University of Cape Town. Without
                   them, this map wouldn't be here, as they persuaded me to
                   start this, and gave me much encouragement during the various
                   construction phases. Unforunately, they weren't able to playtest
                   it (as there are only two dedicated NS players there), but 
                   hey - you can't have everything. Next time you lot are in the
                   Durban area, lemme know - the drinks are on me :D

                   The background music used in "Shield Generator" is an
                   excerpt from "CJ Ash - Machines", written by E.Moratto,
                   D.Napolitano, N.Scarpante and M.Zappata and published by
                   Gallo Music Publishing.

                   The background music used in "The Spacebar" is an excerpt
                   from "SQ1 - Dance", written by Andre "ATB" Tanneberger
                   and licensed to Kontor Records.

                   Some of the textures in the map are taken from the
                   ns_bast, ns_eclipse and ns_hera WADs, as well as the
                   HalfLife WAD. The sand texture comes from the Team
                   Fortress Classic WAD.

                   Finally, thanks to Nz-Nexus for providing me with a
                   good old laugh every now and then. The old-timers on
                   the NS forums will know exactly what I'm talking about
                   (think "Gendo" and "Powerhouse").

                   Any ommissions from the above list are unintentional.
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