And the items you can give:

Give a rine ammo.

Give a rine medpacks. (restores health with a x amount)

Give your rines a catpack. This makes them temporarely shoot and run faster. ow joy. \o/

Give a mine. ya know, place > enemy > boom.

Welder, repear your teammates armor, or a building by firing at it from real close.

Give your rines a shotgun (shotty)

Heavy Machine Gun (HMG). Pump ya enemies full with bullets. Does insane dmg, has some spread. Works crap vs structures.

Grenade Launcher (GL). Fire nades. works crap vs enemies but ownz structures. \o/

Heavy Armor (HA). Makes rines slower and louder but gives a hell of alot of ammo. Can't be combined with JP.

Jetpacks (JP). Lets rines fly till the bar is depleated. Reloads if you do not fly. Can not be combined with HA.

Beacon. When isued, each rine, dead or alive, will be placed in marine start, even after you relocated base.

Scan (ping). Scan to see whats on that location, decloaks anything, scan a object to allow inrange sieges to fire upon it.
The console/interface itself

On the left is the commname and rescount.
on the left is your map. Red is hostile, white your marines and blue yourself (structures)
If something gets known better the dot might be replaced by a icon.
Clicking on the small map will move your large map to that location. (overview)
Your status menu shows what you can upgrade, and if something is upgrading.
It also gives the option to cancel your upgrade. (put the icon for that on the lower right, its the arrow)
The buttons all mean something. In order from left to right and up to down.
Select menu (now visible)
select menu obs, armslab, proto and PG.
Select menu with ammo, medpack, catpack
select menu with alle wapens, HA and JP.
If there blue, you can build. If there lit, you are cliking them (see armory) if there darkblue you need to upgrade or build something.
(example, upgrade PT for PG). If its red, you have to few res to do it.
The button on the topright is to logout, and stop being comm. Logout the chair that is, not the game.
The little man icon means "select all your rines"
The icons next to it are squad icons. You can have a grand total of 5 squads. If you select something + duckkey + number (1 tot 5) it will become a squad.
You can have one or more rine in one squad, by selecting them all. Or 1 one building by selecting that. I personally, prefer buildings.
That nice pink (hey, sprites in NS are pink... really) is your large map/overview.
A last thing.. hotkeys.. These are standard:
qwer asdf zxcv
Or: Each icon has a key. In the pic, RT for example has key "a" and recycle "v". you can also spam stuff like this. Like ammo. Ammo is "a". Open the second menu with ammo, catpacks en medpacks. Hold a and click the map a few times. Voile.
Startegy & hints
look where you want to place your IP. Now go stand infront of your cc in such a way you see that spot.. Now step in the CC. upon logout, you will be in the same spot.
Each building has a range. (green if you click the building) If you need to do anything inrange of a building, it will show that range.
First make the IP. Place it on the EDGE of the circle. If you ever need to get out to save the day and own that skulk, you will have time to aim, fire and win before the skulk reaches you.
Your rines should be out looking for RTs. If not, SEND EM ON THERE WAY. If they ask a RT, give em one. 1 or 2 rines should still be in base to build stuff. Put down a armory. NOT NEXT TO THE IP. Last thing we need is rines dying cause they are humping the damn armory (which is bad btw) and getting telefragged. (telefrag = dying on a PG or IP cause someone else is getting though.)
I prefer to upgrade armory on instant, but each his own tactic.
Now make a armslab. IN A CORNER PLS. If its hard to notice, its great build. Upgrade armor1 FIRST. I even get armor2 before dmg1, but thats me. But at start you only see skulks. armor1 is 1 extra bite which gets translated in a rine alive who can pump alot more bullets in that skulk. Dmg1 does absolute NOTHING against a skulk. really NOTHING.
Catpacks are usefull, with much fade/onos I would consider this even above dmg ups.
Keep your rines healthy. If there usefull give them meds, ammo and catpacks. Keep a eye on ya RTs and send a rine out to build, rebuild or repair (welder). (Note that I myself do not agree to the option of welding rts since it takes time we don't have. Just giving it as a option some comms might pick) Listen to your rines (there info) and say what you are doing. (I upgrade MT now ppl)
If you do NOT attack kharaa, they got it easy. So attack. RTs, hives. Even if its just one rine, do it.. they will check it out while you get the entire other side of the map.
Don't forget your upgrades.
Get PGs, this usually has priority above MT. On occation, hand out welders, mines and shotties. Lateron GLs and HMGs..
If you got your armslab and advanced armory, build a proto. You should have atleast 3 or 4 ups on ya armslab by now. (advanced armory upgrading takes a LONG time)
For base defense, no turrets.. MINES.. We still have beacon.
hand out catpacks intime, siege hives. (better, place a PG , spam shotguns and perhaps HMG and GL and attack) a good shottyrush is faster then sieges and cheaper. Recycle sieges when no longer needed.
Really, watch the damn RTs and keep upgrading.
If kharaa have SC, build obs on your outposts and scan before rines enter a room. relocate usually aint worth it, but it can be good to build a backup CC in a outpost.
A few basic rules:
RTs
upgrade
keep rines healthy
Got res? use it. (upgrade, weapons)
If anything gets attacked, RECYCLE, exept RTs. RTs give more res if left working (do recycle unbuild RTs)
use squads and hotkeys.
If you have 1 RT its no prob, aslong as THEY also only have 1. Kharaa need to share resources. 1 RT through 6 man.. go calculate. 15 res in one minute, by 6...

in 90% of all cases turrets are a waste of good res.
I'll say it again, upgrade armor1 ALWAYS before dmg1. dmg1 vs skulks does NOTHING. Its 1 bullet less vs carapaced skulks. First few minutes its skulks only. So get armor, live a second bit (so 15 bullets longer), and shoot those 15 extra bullets in that skulk rather then 1 less.
Remind yourself, things which eat res fast are:
weapons (if they keep dying with HMG and stuff)
medpack/ammo/catpackspam
beacon, again and again
RTs going down under a minute (takes a min for 15 res)
Things I make squad:
ip, good to know early game with skulk rushes
obs, for fast ping.
armslab, ya won't be done upgrading soon
proto, for the time you are upping
armory, cause it takes long to upgrade and its expensive
Advantages of buildings in hotkeys:
upon attack it blinks red.
when clicked you can select ups
If its destroyed well.. the empty place in ya hotkeys is good to notice
Placing buildings:
CC: anywhere hard to reach, good to defend.
IP: far from another IP, far from CC or wall.
RT: well, DUH.. on a node
armory: far from IP or CC, preferably in middle of base.
armslab: against a wall, corner or dark place
obs: preferably against a wall closest to the big part of the map.
proto: corner, wall, w/e
tf: wall, corner
PG: NOT against a wall, a open place
turrets: on places so you need as few as possible.
sieges: see turrets
You placed a IP and armory according to rules, so what now? You need to have a plan. Now don't get me wrong, any plan dies when you meet the enemy.. so keep it open. Let me give a few ideas.
principles
Some I use, some I don't. I don't always stand behind these, there just there.
*FOOD principle
Follow Orders Or Die
If rines listen you medpack, ammopack, give weapons and stay around to listen for enemies.. you help. If they do not listen, you ignore em, give nothing.
ALWAYS use FOOD in combination with other principles. The original FOOD topic was alot bigger to give other info, not really part of the principle. But only how to use it.
* Presure principle.
use presure.. This was part of the original FOOD topic and works great with FOOD. PRESURE THEM.
Exept one person, you send EVERYBODY out to get RTs. That one person defends and BUILDS base. Priorize RTs above anything exept ammo and medpacks.
Its about gamestart and you now have 4 RTs, a IP and armory. Now I put the presure on asap. I up the armory, and if my base rine leaves I let him mine the armory.
time to place a armslab and obs. Rines should be busy guarding and rebuilding RTs, aswell as shooting all things kharaa. let em stress, empty that gun in the hive.
I up armor1, 2 even. Then PGs and MT. armory has HMGs now so weapon ups arent in a hurry. If rines have a tad of skill this WILL put presure. on them.
Note that this armor principle is NOT the standard. (armor1, weapons3, armor2 is)
I myself however find armor1 lacking for lategame. I might get weapons2 before armor2 but never weapons3.
Chain Principle.
usually used with newbies or heavy lost matches.
Your red dots are RTs. Your base is the red square. Lets take the numbered chain for example. You go to RT1, then2, then 3. A RT has a number, however if a RT is NOT in walking range of another, you need a base inbetween with a number aswell.
Put a PG in base, point1 and 2. The principle is to use the PG to go to the number BEFORE the number being attacked. Then walk to that point. Cause that PG is likely under attack see..
(note that this is worst case scenario, if you can do without PGs.. DO IT)
Make damn sure that RTs are in walking distance. If not, make a base with PG inbetween them.
Its a good, cheap way (just a PG) to protect RTs.. Don't use this alot though, cause you need lotsa PGs. Lost games only.
Listen with each (selfmade) principle to your rines, give them info, atleast on what you do or do not do.. Help em, eb always busy. if you can't build, medpack or upgrade, listen with your rines and scan. Give em the impression you look with em.
Game priority
Many ppl think NS is about the following:
* mapcontrol
* resources
* frags
What NS IS about:
* time
Simple, let me explain.
All "priorities" are a direct result from time.
* Mapcontrol: If you send a rine acorss the map to cap nodes, you control those nodes. If you lock hives or set up chokepoints you control that part of the map. If you med your rines, they don't need to respawn, they can move further and take more of the map.Mapcontrol is not having the map. Its making sure that whatever is on the map, is of no use to the other team. Hence, mapcontrol. You can not keep parts of the map if you can't move towards those points in reasonable time. So time is the thing which makes or breaks this priority.
* resources: without res you can't do anything. The faster you get res, the more you can do. If your marines have nothing to do they should get res or deny the other team res. More res in shorter time = good
* frags: same goes for frags, the more in a shorter time the better.
Time is a isue. If you all get shotguns, phase to a have, get ammospammed and shoot it, its faster then getting shotties, humping the armory, phasing one by one and trying to shoot the hive. In the second scenario, kharaa had time to react.
This is only a example, time is a isue. Always. just remember one rule:
Do as much usefull actions in the least amount of time aswell as trying to force the other team to do the most useless actions in the longest amount of time.
time is a isue, build your startegy upon it. All I have to say for now.
/// end ///
This post has been edited by D.C. Darkling: 09 August 2005 - 08:41 PM