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Armory Reveal marines get one Rate Topic: -----

#1 User is offline   Bry 

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Posted 13 August 2009 - 05:47 PM

In NS2 this structure will allow the marines to purchase weapons andequipment. Like the NS1 model, we wanted to make sure that it wasapproachable from all sides, to allow as many players as possible toaccess it at the same time. It's an important structure, so we alsowanted to insure that it's easily noticeable by first time players.Hence it's increased size, and the addition of a rotating holographicgun projecting from the top.


Attached Image: ArmoryConcept.jpg


We also went with a moreinteractive design, so, as a marine approaches the structure, the sideclosest to them unfolds and opens up, welcoming them in. The arms scanthe marine, running diagnostics, assessing and repairing armor damageand injuries, while the marine links in via their helmet HUD. When noone is near the structure, it remains nicely folded up, protecting it'sdelicate machinery and electronics, and taking up less of a footprintin the environment.

When an item is purchased the armsessentially become 3d printers. The requested item has been scannedoffsite, and downloaded into the structure, and then it is printedinstantly into the marine's waiting hands as soon as it is purchased.

Here are some in engine renders:


Attached Image: ArmoryRender.jpg

Here's short video showing the armory deploying, opening up to be accessed, and then playing a scan/printing animation.





[url="http://www.youtube.com/watch?v=C_tK5grar6w"]http://www.youtube.c...h?v=C_tK5grar6w[/url]

Perp is otherwise called nobrows for his lack of eyebrows and majorly sucks at ns too :p

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